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deSceneGraph Class Reference

#include <deScene_priv.hpp>

Inheritance diagram for deSceneGraph:

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Collaboration diagram for deSceneGraph:

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List of all members.

Public Member Functions

 deSceneGraph ()
 ~deSceneGraph ()
long Traverse (deSceneTraversal *Params)
deBoolean SetCullFlags (long CullFlags)
 specify a set of cull flags. Use bitwise OR to combine elements of deCullModes

long GetCullFlags ()
 retrieve the current cull flags set

deBoolean SetDebugFlags (long DebugFlags)
 specify a set of debug flags. Use bitwise OR to combine elements of deDebugFlags

long GetDebugFlags ()
 retrieve the current debug flags set

IdeSceneRoomFindRoomWithID (deWorldID WorldID, deObjectID ObjectID)
deBoolean AddRoom (IdeSceneRoom *Room)
 Add an IdeSceneRoom object to the scenegraph.

deBoolean RemoveRoom (IdeSceneRoom *Room)
 Remove an IdeSceneRoom object from the scenegraph.

deBoolean AddSceneObject (IdeSceneObject *Object)
void RemoveSceneObject (IdeSceneObject *Object)
void RepositionSceneObject (IdeSceneObject *Object)
void AddObjectList (deTList< IdeSceneObject * > &list)
deBoolean PointsOccluded (deVec3d points[], long num)
deBoolean PortalOccluded (IdePortal *portal)
DWORD TestIntersection (const deVec3d &Position, const deVec3d *Mins, const deVec3d *Maxs)
deBoolean TestCollision (const IdeCollision::deCollideParams &Params, IdeCollision *Collision)
 test whether a collision occurs when using given Params

void ObjectExtents (IdeBoundingVolume *volume, IdeCollision *Results)
 considers only the objects intersected at the start point

long LightExtents (const deVec3d &pos, const deAABB &bbox, IdeSceneLight **outBuffer, long bufferSize)

Private Member Functions

void BuildSphereCullList (deTList< IdeSceneObject * > &list)
int DetailCullObjects (deDouble MinPixels)
int OcclusionSphereCullObjects ()
void CleanUpSphereCullList ()

Private Attributes

long m_CurrentPassNum
long m_CullFlags
long m_DebugFlags
long m_MinPixelCull
deTList< IdeSceneRoom * > m_Rooms
deTList< IdeSceneObject * > m_Objects
deObjectTree m_ObjectTree
deObjectTree m_LightTree
int m_NumOccluders
cull_sphere_tm_SphereCullFront
cull_sphere_tm_SphereCullBack
IdeCameram_CurrentCamera
deVec3d m_CurrentCamFwd

Constructor & Destructor Documentation

deSceneGraph::deSceneGraph  
 

deSceneGraph::~deSceneGraph  
 


Member Function Documentation

void deSceneGraph::AddObjectList deTList< IdeSceneObject * > &    list
 

deBoolean deSceneGraph::AddRoom IdeSceneRoom   Room [virtual]
 

Add an IdeSceneRoom object to the scenegraph.

Implements IdeSceneGraph.

deBoolean deSceneGraph::AddSceneObject IdeSceneObject   Object [virtual]
 

Implements IdeSceneGraph.

void deSceneGraph::BuildSphereCullList deTList< IdeSceneObject * > &    list [private]
 

void deSceneGraph::CleanUpSphereCullList   [private]
 

int deSceneGraph::DetailCullObjects deDouble    MinPixels [private]
 

IdeSceneRoom * deSceneGraph::FindRoomWithID deWorldID    WorldID,
deObjectID    ObjectID
[virtual]
 

Implements IdeSceneGraph.

long deSceneGraph::GetCullFlags   [virtual]
 

retrieve the current cull flags set

Implements IdeSceneGraph.

long deSceneGraph::GetDebugFlags   [virtual]
 

retrieve the current debug flags set

Implements IdeSceneGraph.

long deSceneGraph::LightExtents const deVec3d   pos,
const deAABB   bbox,
IdeSceneLight **    outBuffer,
long    bufferSize
[virtual]
 

Implements IdeSceneGraph.

void deSceneGraph::ObjectExtents IdeBoundingVolume   volume,
IdeCollision   Results
[virtual]
 

considers only the objects intersected at the start point

Implements IdeSceneGraph.

int deSceneGraph::OcclusionSphereCullObjects   [private]
 

deBoolean deSceneGraph::PointsOccluded deVec3d    points[],
long    num
 

deBoolean deSceneGraph::PortalOccluded IdePortal   portal [virtual]
 

Implements IdeSceneGraph.

deBoolean deSceneGraph::RemoveRoom IdeSceneRoom   Room [virtual]
 

Remove an IdeSceneRoom object from the scenegraph.

Implements IdeSceneGraph.

void deSceneGraph::RemoveSceneObject IdeSceneObject   Object [virtual]
 

Implements IdeSceneGraph.

void deSceneGraph::RepositionSceneObject IdeSceneObject   Object [virtual]
 

Implements IdeSceneGraph.

deBoolean deSceneGraph::SetCullFlags long    CullFlags [virtual]
 

specify a set of cull flags. Use bitwise OR to combine elements of deCullModes

Implements IdeSceneGraph.

deBoolean deSceneGraph::SetDebugFlags long    DebugFlags [virtual]
 

specify a set of debug flags. Use bitwise OR to combine elements of deDebugFlags

Implements IdeSceneGraph.

deBoolean deSceneGraph::TestCollision const IdeCollision::deCollideParams   Params,
IdeCollision   Collision
[virtual]
 

test whether a collision occurs when using given Params

Implements IdeSceneGraph.

DWORD deSceneGraph::TestIntersection const deVec3d   Position,
const deVec3d   Mins,
const deVec3d   Maxs
[virtual]
 

Implements IdeSceneGraph.

long deSceneGraph::Traverse deSceneTraversal *    Params [virtual]
 

Implements IdeSceneGraph.


Member Data Documentation

long deSceneGraph::m_CullFlags [private]
 

IdeCamera* deSceneGraph::m_CurrentCamera [private]
 

deVec3d deSceneGraph::m_CurrentCamFwd [private]
 

long deSceneGraph::m_CurrentPassNum [private]
 

long deSceneGraph::m_DebugFlags [private]
 

deObjectTree deSceneGraph::m_LightTree [private]
 

long deSceneGraph::m_MinPixelCull [private]
 

int deSceneGraph::m_NumOccluders [private]
 

deTList<IdeSceneObject*> deSceneGraph::m_Objects [private]
 

deObjectTree deSceneGraph::m_ObjectTree [private]
 

deTList<IdeSceneRoom*> deSceneGraph::m_Rooms [private]
 

cull_sphere_t * deSceneGraph::m_SphereCullBack [private]
 

cull_sphere_t* deSceneGraph::m_SphereCullFront [private]
 


The documentation for this class was generated from the following files:
Generated on Mon Sep 12 20:16:42 2005 for Destiny3D by doxygen1.3-rc3